Hello Polycount :) My model is (mainly) based on the following concept: http://eu.blizzard.com/diablo3/_images/artwork/ss102-hires.jpg Main tools of the trade include (but are not limited to): Autodesk 3ds Max Autodesk Maya Pixologic Zbrush Adobe Photoshop ---- Thank you for your time, - Andr
Hey Rex, it's been ages :). Thanks! This is actually my first character i've ever started (I made the 'Inertia' character for InMomentum during this time however.) Sure, if you scroll up to the first post you will find a supplied link. Thanks! Thank you! I will indeed be using Pixologic Zbrush to make the smaller details.…