Ya seriously, good on Pixologic for constantly improving Z. Hope the MB guys wake up soon though, still waiting on the SP3 with proper faceted shading.
I'm guessing this has a lot to do with cooperation from parties outside of pixologic. Understandable if autodesk isn't as willing to help them out as say, luxology or maxxon, seeing as how they make a competing sculpting package themselves. Perhaps the maya version has to do more with basic familiarity with that…
Gwot makes a very good point - I doubt Autodesk will be helping out Pixologic at all, given they're selling a competing product now. Pixologic have also always been heavy into Mac support, and as has been pointed out, Max isn't available on Mac while Maya is. Plus it may just have been easier for them to develop the plugin…
Hahaha, yes. Although I have to say that the DM recently helped me with a project IMMENSELY, so I have faith in Pixologic. But I am ready to also rub my belly while chanting.
Hehe Zbrushcentral posters can be hilarious at times. Why would Pixologic have a preference for a platform over another? One can be easier to develop on, sure. But preferences go down the drain when you consider that max users are certainly 50%+ of the audience. I think the max plugin is just, huh, not ready yet!
Okay I've been watching the vid some more times and I noticed a few things ... - Like it's been mentionned before I feel like one cannot make 'real' mesh changes back in the 3D app. It seems to be limited to : inserting loops, splitting polygons (cut tool), maybe inset. Or extrude, if kept at distance zero. Basically stuff…