Hi there ! I would really like to improve my texturing skills at the moment, and I see a lot of these artists who worked on Wayfinders, with this really beautiful graphic style. I would like to be able to get closer to this result : https://www.artstation.com/artwork/Ev85PN But I wonder what workflow they used (PBR or…
It looks like hand-painted textures with PBR rendering - you can see all sorts of little highlights if you look closely, and the metal bits look PBR-metallic to me. The artist listed substance painter as software they used, so yeah.
Yeah good point. People certainly can and do handpaint non-photoreal assets using PBR standards. Also, you can cheat PBR rules, just like you can paint normal maps if you want. Once you gain an understanding of the tech, you'll find it's bendable to achieve what you want. Like, alien half-metal skin, or whatever.
Thanks for your answers :) So, if you can do handpainting using a PBR workflow, that means you are painting the on the Albedo map, but you also generate Normal map & AO/Rougness/Metallic maps ?
there's a misunderstanding here what people call pbr texturing is a set of standards that your textures need to fit in order to not upset a physically based rendering solution how you generate the textures is completely and totally irrelevant