So when you work modular does Unity require that you piece your modular work together in Unity or can you instance the modular pieces within your 3D program to build your level before exporting it all to Unity?
I don't think there is as much emphasis on working on the grid in Unity, you definitely can though. I don't usually worry about it. I usually just make sure that the pivot for the modular pieces is in a smart place and use vertex snapping.
Hi, I've been looking around for some workflow tips on Unity regarding creating an environment. Am I right in thinking that the use of a grid isn't so important, unlike with UDK, and that it doesn't use the grid snap. If so does this mean that you would design all your modular stuff within the 3D program before…