I want to create a 3D Character model based on the displayed concept, the intention is to make it in an Overwatch/Valorant style. Feel free to point out any mistakes aside from the points I mention. The main part I seem to have a problem with are the proportions, even though the current model is more or less in a blocking…
Thank you for the critique, I will make sure to apply it to the model. I have looked at some OW Highpoly models, just for clarification, did you refer to those parts in terms of padding for the armor? (Purple highlighted parts) img Source: https://www.zbrushcentral.com/t/overwatch-characters-art-dump/206401…
Hi! Jumping out the most to me, is that the legs are too long. To get closer to the concept, I would measure (in head units) it to extract the proportions. Could even create a simple skeleton early, that way you could check with your blockout that key poses work before going into much detail. When evaluating, I would do so…
Here is a small update from the Character above, Thank you all for the Feedback, I tried to apply it and that's my current progress. I changed the major body proportions, tried to get rid of smaller details, added more chamfers to the edges and polished the Hair. (along with other small changes) If any of those points I…