Hi. Recently, plasticity has been making a splash on the 3D modeling market. High Poly modeling has never been so easy and enjoyable despite some limitations of the software itself. However, the problem is getting Low Poly from a model imported from Plasticity. Isn't a subdiv-based workflow faster than retopo with…
Well, it's isn't *that* complicated really : export the CAD model as OBJ at low settings, and then tweak/simplify the geo from there to end up with the final low. Then UV and bake. It really all comes down to one one's ability to do the raw polymodeling needed for a clean retopo - and that's just as true if the high is a…
A couple related threads fwiw https://polycount.com/discussion/233389/plasticity-is-it-viable https://polycount.com/discussion/233944/struggling-to-model-blade-in-plasticity
It depends... Personally from my limited experience testing this CAD NURBs biased app modeling realistic HS content, for the time being I've fallen back upon conventional high flow subd method of doing things i.e. generating a proxy via the high poly version by simply deleting applicable control loops, while preserving an…