Various weapons somewhat similar to the old unreal weapons have already been modeled and programmed into this game. They are all opensource, everything is opensource. The models were build in blender3d and are given out GPL etc. The game code is in QC, the engine code is in C. (And: No we will never remove the work we did…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
TLDR: We programmed other map formats into this Quake1 engine (ex: wolfenstine enemy territory), and we also modeled and programmed weapons similar to the old Unreal and UT weapons. We have found C++ code (opensource) that parses unreal (1997)/unreal torunament maps. Our engine is in C. We would like more contributors to…