Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
Today's effort. There are a couple of artifacts going on, prob some bools messing down there, ligthing i think it's better? @_@ Credits to Ponte Ryuurui for this model, video can be found on his YT channel
Yesterday and today's effort - didn't posted yesterday O_o. Credits to Ponte Ryuurui for this model, video can be found on his YT channel Also, first week achieved. Here's a side by side meme Some artifacts on this one below going on, messing with the bevels
Ponte Ryuurui as an example, is big on generating appropriately variable radius bevels for most of his hard edged objects, especially his course content models made with HardOps - I mean your picatinny rail looks so sharp I'll be able to shave my beard, with it. ...if this is an improvement thread based on hard surface…
Hey man, thanks tunning in here. And agree, lighthing loks weird and bevels are def missed - today's model lost them too :( - and even i would say shape should be on top of whatever bevel and lighthing. By the way, curious, aside from Ponte, do you recommend some other Hard Surface pro to follow?
Day 2 Today's work. Modeled this artifact from Ponte, lost the link to the video but credits go out anyways. Getting more used to more Hard Ops and BoxCutter. Missing a tiny little bevel on the edges to make these pop-out better and prob some roughness maps for details/realistic feeling. Lighthingwise i think looks better…