So disclaimer: I have no idea how Fusion works...but for the sake of spit-balling some ideas that may help: Can you export the fusion model in separate chunks so that the remesher has an easier time? Then just boolean the results where needed with some small manual cleanup. It looks like your model is mostly primitives…
Hi I did consider asking this on the Autodesk forum, but then realised Polycount would probably be better as the folk on the Fusion forums don't understand the game modelling workflows used. Is it possible to export a model out of Fusion into another package so it's in quads? I've read varying things such as 'you can…
Haven't done this for a while but unless someone has written a plugin I think the answer is no. If you're using max you can import the object as a cad model and have some control over the surface parameters - this is handy as a starting point for your low poly mesh although iirc it still triangulates.
Breaking the model up is a good way to control the remeshing behaviour if the masking/line drawing isn't working as well as you need I was just reminded that Simplygon 10 has a quad remesher now - I sat through a demo of it all recently and completely forgot about it. It's very impressive although not exactly priced for…
From what I've sampled so far, even when I've tried re-exporting a piece out, it's exported everything. But everything is in separate parts within ZBrush. Wouldn't Decimation triangulate it more though? When the models are imported, the triangulation looks similar to how Unreal would probably do it...? Actually, no, it's…