I want to delete the history of a head mesh in maya without losing the blend shapes. the reason is I made a few tweaks with regards to the normal smoothing and want to collapse these tweaks I tried delete non deformer history , but it gives out error messages. Is there a work around for this cheers
Another way to do it (if this happens again) is to select the object in the hypergraph and map the input and output connections. It will list all the history nodes and you can deal with them individually. That is also a good way to deal with history that isn't removed by the delete history command, like some of the MJPoly…