man, there's twice as many wheelbarrows here as there were last time..winterlord, lookin' good, Hex, agreed about the normal mappage on the wheel, if it's there, it could use some enhancing. Update from me, headed towards the finish line, I think..
cheers aesir b1ll - face is spot on. lots of attitude Vailias - looking good so far. teeth are a real pain at times. alexk - love the atmos in that piece. the glass is a bit clean though maybe? HEx - looking good so far man - barrels need to pop a bit more, looking a bit too difffuse IMHO
[ QUOTE ] @ HEx It looks great! But that high holes and metal contrast on the floor is a problem! You can see the crazy effect it makes in the back. It will dither a lot ingame. [/ QUOTE ] Hehe Yeah i know, but it will disapear if i take it in to a engine, On the image there, i dont have any filters on. if i where to…
@ LoTekK Who is this? It seems your working in a too high Sdiv for that level of detail. @ Flynny Funny character You should make the head shape with more polys or make the eyes with planes and the teeth as only 2 objects. @ HEx It looks great! But that high holes and metal contrast on the floor is a problem! You can see…
HEx : try to add variations to your lighting, you have brown textures and yellow lights so you end up with a very boring anynextgenscifigame look in there, you have those orange and blue ligts on teh textures, please use them to lit your scene also try to use complementarity in lighting to balance the very monochromatic…
HEx: Kickass hallway! Love the textures. Progress..... I don't have areal predetermined idea of where I want to go with this, but I want to finish it anyway. When I was walking home yesterday I thought I should try to cover up the boring bits (limbs) with armor and shields and 2 hook swords, and have it all scratched and…