This was my second attempt at modelling and texturing a Great Helmet. I only learn't how to paint "decently" in photoshop pretty recently even though I have been modelling for awhile. Polygon Count: Low Poly (296 Tris)-(150 Verts)-(328 Edges)-(180 Faces) Tips & Crits are welcome Clean helmets Wireframe Worn Out Templar…
Thanks for the tips and crits. 1. I will cap the top end as you said. I always wondered why people did it that way. 2. Alpha maps for holes would be epic! I will try that with the next helmet I make. 3. The white helmet with the wear and tear was done pretty quickly as a demonstration. It's pretty obvious there are areas…
As far as the normal map is concerned. It might help in the future to actually do a high poly version of the helmet and bake a normal map and AO map from that and then make the low poly from the high poly. I also think it could use a little more geometry to add to the silhouette making it a little more interesting and…