Hi. This issues has been with me for a while. I have problem when baking my hard surf. models. I've tried all methods and I still get Visable seams. This is using marmoset. I did the smoothing groups correct I think. I set hard edges. And I cut them. But I still get the seams when you're close to be visable. Is this a…
Hey! Glad I can help. It just so happens that we have a great deal of resources that we’ve gathered as a community, on our wiki, and as Forum threads. A couple related wiki pages: http://wiki.polycount.com/wiki/Normal_map http://wiki.polycount.com/wiki/Texture_Coordinates Related Forum threads: Of Bit Depths, Banding and…
in my experience those hard edge seams are getting even more visible in actual game usually by SS AO , reflections, contact shadows etc I do padding pixels overlayed by themselves with some transparency factor input except IN blue channel . Sometimes it makes IT a bit better or mayBE I just deceive myself.