Do any of the hand or arm bones have non 100% scale on them? Looks to me like the hand bones are inheriting scale from a parent somewhere in the hierarchy above them. Also, which version of 3ds Max is this?
Hey thanks for the reply. The hands are separate elements/objects. I've detached them checked the scale, it's at 100. reset x form anyway,reattached them to the main model then reset xform to the entirety of the model to no avail. Could the hand topology geometry or pose be causing this (it's not the best). I can rig a…
I've had this on two models now. I'm rather new to riggging and skinning but I can't figure out what I'm doing wrong here. Model was xformed before rigging and adding skin modifier. The model and geo is all zeroed out. What is causing this issue? I'm working in Meters, could that be it? Is the hand geo insufficent? I'm at…
This is a CAT rig started from scratch. I started the arm again, and still had the same issue until that is... I changed the dimensions of the CAT helper boxes and it gave me a better result. So I'm assuming the issue relates to the size of the CAT helper boxes. That's not to say it's perfect. The bones now stay within…