because the results are genuinely terrible. You'd get better results from an artist starting from scratch than using AI hair, and then getting an artist to fix the output. There is structure and layering to how hair is made. There are thinner hairs and thicker hairs that grow in logical patterns, and I'm not seeing it…
Not sure what this sarcasm is about or whats going on in this thread They literally have realtime working hair with physics based on a prompt directly in unreal engine. Hair is one of the most complicated things in 3d rendering. This needs an artist and hairstylist to make some fixes to improve the output but the…
Source: https://www.linkedin.com/posts/michael-j-black-41751114_unreal-blender-smpl-activity-7143401528807100416-_QMm?utm_source=share&utm_medium=member_desktop HAAR takes a text description of a hairstyle and generates a 3D strand-based model that can be immediately animated in #Unreal, #Blender, etc. This connects…
don't get me wrong, I think attempting to make hair with AI is a great endeavor that is likely much more involved than it seems from a cursory glance, and I apologize if I come off as harsh, in case the developers read this. I personally LIKE the idea of AI, and as a solo developer am a prime candidate for using AI.…