Hi boys and/or girls. I would like to know more about freelancing works. Like a more detailed explanation of the whole procedure from getting the first e-mail to when the art goes in-game. Instead of just "You get contacted, make art, get money - end."
Set up a professional portfolio and contact developers to let them know you're available for freelance projects. There's a book or two that usually get recommended that's full of contracts and such that you can use but I'm blocking on the name at the moment... If you run a search for freelance on the polycount forums I'm…
Read"s" it before...and there was also a link a while ago with the how tos....lets me digs it ups. Hopes it works. Oh yeah if you haves a portfolio...feel frees to introduce yourself in the freelance section.
Amazing book, I no longer do freelance but I can't recommend it enough. Don't accept that first job until you've read it. Graphic Artists Guild Handbook: Pricing & Ethical Guidelines http://www.gag.org/pegs/index.php