Hey, how would I go about modeling in text in a helmet as seen below. It won't have the same words but similar, and it needs to be actually MODELED into the helmet mesh and not a floater. I believe there is a modifier which makes shapes into a sphere shape, would this be of use?
Ok, so try making the helmet, make sure you use even quads and whatnot...at least in the aria where the text will be.. Then model the text, or whatever you are doing for that. Model it as if it were a floater, but then go through and manually add faces between the letters (will be a pain in the ass). Once you do that, use…