Thanks for your feedback Stromberg, I was aware of the bad floaters on the front and the smoothing errors but I didn't noticed those hard edges at all. I will fix this asap and then start to unwrap. thx
I enjoy the design on this, looks very compact and powerfull :) You seem to a few smoothing errors on your bake, but that might be because of the auto uv and bake. Some of your edges are to hard in the highpoly and that can be seen with the aliasing on the normal map. Blue: Smoothing errors. Red: Sharp edges. Green:…