Don't bother animating the firing pins. They spring back into the receiver after firing. The player would never see them. You could animate the shell extractor ( see blue on pic below. Ignore the arrows, they where already in the pic. ) As the barrel is tilted down the shell extractor springs up and ejects the spent…
Heh, I was drooling lightly while slowly scrolling down, murmuring "Glock 17..." But then it said 18! If it's an 18, shouldn't it have the fire selector on the slide? Other than that, it's looking fantastic.
okkun, thats some nice smoke you got there, the fire doesnt look as full and thick at the moment though. maybe something like this, less 2d and more of an object. really digging the embers. and like everyone else says, niiice spitty.
A little scene for UT3. Everything, except for the water shader and fire particles is custom content. Bigger screen: http://www.bja-design.de/intothesun/bja_scene_big.jpg And some of the props: http://www.bja-design.de/intothesun/intothesun_03.jpg http://www.bja-design.de/intothesun/intothesun_05.jpg
sawed off double barrel shotgun. is there any gun experts out there that can show me how the firing pin looks like when the shogun is opened for reloading? cuz i don no how to model that part. Im thinking of animating it thats y i need to no.
ADAM- killer growth spurt in these last few posts. solid realistic surfaces <3 congrats! PTOING- those colors are on FIRE. although you might be highlighting too many of the edges? I`ll hold that crit till the end though, cause you obviously on a stylization tip.