I made an educational game once. Our educators were great folks, but were mostly stuck in their old methods of educating. Very reflective of a classic game development problem of work-in-progress assets causing upper management to freak out and change everything because it doesnt immediately weld perfect results. The…
The problem with non-gamers trying to make educational games is the same problem illiterate people have with writing books-- except worse because non-gamers don't even know that they are ignorant. They really think they know everything there is to know about games because they played Pong. There are a lot of really awesome…
I think educational games that directly integrate the subject matter into the design are definitely the most compelling - like Oregon Trail, for instance. You get a sense of the ecological impact that hunting had, how dangerous the journey was, and what the heck Independence Rock was. Unfortunately, most educational games…
Hey, I know that this is a fairly common-ish topic for gamers, but this weekend I got the privilege to go to (and present at) a seminar at Simon Fraser University concerning educational simulations and games. We've all seen the gamers side of the story, so it was fairly interesting for me to see what some universities and…
[ QUOTE ] There are a lot of really awesome educational games out there. Civilization, Sim City, Gran Tourismo, Shen Mu etc. Even games like Counter-Strike are educational on a number of different levels. [/ QUOTE ] I agree with this. On a couple of occasions I learned a lot in a game and then got interested in the topic…
I used to work for a company who was going to do training video games, mainly for industrial, aeronautical and emergency services. Besides the fact that the company couldn't get their act together and in the end shut down due to poor management, the biggest problem we faced on the development side of things was lack of…