Hi! I'm experiment with translucent decals. My first goal is to make puddles decals, and I think I achieved a good result. Now, I would like to add a little bit of color to it. Like shades of green/orange, After all, it's a puddle inside an abandoned building. But if I plug a color in the color channel, I lose the…
The changes they've made to deferred decal materials in ue5 make it a bit trickier to fake this stuff. You can reduce the opacity and it'll reduce the amount of color but at the same time it'll reduce the influence of your normals and roughness you could try controlling the opacity with fresnel which does this sort of…