I want to create a 3D Character model based on the displayed concept, the intention is to make it in an Overwatch/Valorant style. Feel free to point out any mistakes aside from the points I mention. The main part I seem to have a problem with are the proportions, even though the current model is more or less in a blocking…
Hi! Jumping out the most to me, is that the legs are too long. To get closer to the concept, I would measure (in head units) it to extract the proportions. Could even create a simple skeleton early, that way you could check with your blockout that key poses work before going into much detail. When evaluating, I would do so…