(04/01/24): This is the finalized concept of the Character. Even though this is the final concept, slight changes might be made during the creation of the character. - Sergio
(16/02/24): First pass of the character. Our main objective was to put the Custom Metahuman in engine to test and tackle any issue as soon as possible. We wanted to see if there was no issues in putting in engine my custom mesh has a metahuman, the groom simulation and cloth. - Sergio https://youtu.be/H8rMeyfuB0c
SYNOPSIS A UE5 cinematic set in a brutalist environment which represents a digital memory. Inspired by Mirror's Edge, Blade Runner 2049, Control and Ghost in the Shell. CORE TEAM Adrian Cota - Team Lead | Environment | Cinematography/Previs | Layout Emily Lindsay - Animation Sergio Santos - Character Art Wenlong Yu - FX…