Hello, I started to learn 3d art with blender. Unfortunately I read, that the industry standart programm is 3ds max. So I switched for that, made many tutorials on that, used it for a while and got so frustrated with 3ds max that I swithced back to blender, which was a relief! After being using blender for the last half…
I'm not sure anyone is suggesting that blender in addition to another industry standard app is going to look bad. The main thing to avoid is being the "blender guy" who only knows how to use blender. I have personally reviewed more portfolios than I would like to remember, but I can't recall seeing a single really good…
In addition to the problem with Blender propagation in the industry, Autodesk has more money to market to developers than Blender does. It's really about the support behind one application versus another that makes it the "standard". Money buys a lot of support and Autodesk has the money. Blender doesn't. @Vrav I agree. If…
what's not fair about it EQ ddn't make the rules, its just the way it is. The argument is not about how good blender is but about what will get you a ticket in to the ndustry aned listing max and maya/softmage even lightwave will carry a lot more weight. TBH there is stil that element of blender being regarded as the happy…
But what if I wanted to adjust the cage to prevent waves, would it be fair for me to call mayas baking tools unprofessional when it lacks an adjustable cage? Lack of comparable tools is a downside of blender, especially when most of max nowdays is built up from things the community wrote, and things like popular plugin…
HLSL (ie .fx) shaders only work under direct3D, which i kind of doubt blender supports. but GLSL and HLSL shaders are practically the same, so that's not exactly a drawback. With the mobile market in full bloom, you can find a lot of teams and projects (usually unity based) using a blender-centric pipeline nowadays. You…
Ruz - I'm just saying it seems like listing Blender in addition to Max or Maya will somehow damage your reputation, since there is (as you say) this whole concept of Blender being an application for hobbyists and amateurs. If you can get Blender to work right for you, I don't see why listing it in addition to the accepted…
But its not the same situation, its a similar situation, but you'd be sorely mistaken if you believe HR at most studios values blender experience the same as maya experience, even if its a max studio. If you're a Maya guy applying for a Max job: A. There are likely some ex-Maya guys at the studio already that can help you…
There's a studio here working on a local animated television show that uses Blender, and from what I heard they've customized it to the point where it's totally different from the builds available online. I'm sure there's plenty of companies using Blender, we just haven't heard of them yet.
mhh well i started with blender and also used it for a very long time...i still do for personal projects cuz it is simply better by design regarding ui and so on! But still what i call working clean and industrial proven isnt really possible with blender all that shit when it comes to exporting stuff to other applications…