Give Blender a chance. Yes, regular Maya is far ahead of it, but Maya LT? Personally I'd love to see Blender succeed (same as I love to see open 3D and graphics formats to succeed). I think Blender is pretty close to be an alternative for some studios, so it wouldn't hurt if some people actually start using it.
I think the advantage that Maya LT offers over Blender at the moment is that you don't have to deal with the little issues. The smoothing group problems, import export difficulties etc aren't as big of a problem in Maya LT because the game engines test their pipelines against Maya/Max. Plus you get ShaderFX support and…
It's better to learn Blender or modo. Autodesk got arrogant to the point beyond any imagination. I'm eagrly await day that something kick them in the butt.
I'm curious what Autodesk's arguments would be to convince indies to use Maya LT versus let's say Blender, given that it's free and doesn't have certain restrictions? I have to say I'm not an indie. I mostly work on AAA stuff. However if I'd make my own small game I would seriously consider blender, just because of the…
@electricsauce Maya has a mirror geometry feature other than duplicate special, but duplicate special should no longer flip normals; I think it was fixed in Maya 2014 or 2013. Maya's modeling efficiency comes largely from it's patented marking menus. But strangely it seems most paid tutorials rarely use the marking menus.…
If I was mobile dev I would probably be using Blender just cut off costs entirely. I agree about sciprting. Is not even about I will be writing plugins. It's about I won't be able to use plugins that others have wrote.
The price is still too hefty and has weird limitations. At that point you may as well use Blender. Though at least they're trying a new model, I guess. I probably don't even use 1/10th of the functions and features in Maya.
Another Blender user here. I've also been evaluating Maya LT to take advantage of the animation and export tools. On the modelling side, Blender has a few features that make it much faster: - You can snap to vertex when scaling. You can also change the snapping origin without having to change the pivot point. - You can…