I vote C. A is kind of noisy because of the thin texture lines. B and C reads a lot better. C has the advantage that the front lines pulls the viewers eyes towards the head while the lines of the back keeps the eyes centered on the center of mass. B kind of attracts the eye to the pelvis/buttock area. At least that's what…
Really nice Les Paul! But....the B and high E strings shouldn't have that texture since they're straight up unbanded wires. Also, I wrap my string around the tuning pegs at least 2 times before looping it through. But still great nonetheless.
Here were some quick concepts I did tonight for the clothes. I like B, C and F the most, but input would be greatly appreciated. And I don't mind at all hearing you don't like any of them. The thread is here: http://www.polycount.com/forum/showthread.php?t=128732 Close up:
Hello guys! This is one of the projects I'm working on right now ;) I decided to concept, model and texture this Wagon following the Diablo III style. Story: Basically this wagon just rides at night in the woods looking for lost people to torture... Doing some rough paint overs before texturing, I still need to finish uv's…
pradeepkhudia: Awesome! I don't know how I feel about the bump detail on the skin though. future-fiction: Very nice anatomy study, the subtle work on the back especially. His arms and neck are a little funny looking. His body fat distribution varies throughout his body too. He needs to hit more shoulders and legs and less…
Concept artwork for a female character I'm looking to start on the weekend. A - Looks more like a bad-ass free runner. B - Smart and trendy, probably has her wits about her. C - Casual, much more homely and settled. D - Grungy, doesn't really care what others think of her. E - Punkish, probably won't take crap from…