I gotted no tips if yous got no appz. Actually, off the top of my head without knowing what app you're using I would say chamfer an edge and manipulate the added edges. Of course there are more complex ways to get better results it but they are app specific. 3-4k for a modeling app, but doesn't have 595 for a sculpting…
Before I learned any sculpting apps, I tried this approach a few times. I would suggest just making cuts into the mesh and pulling out the forms, then checking with sub-d. It will get messy but hopefully be quick. Figure out the forms first and then you can get a nice topology later. I would also suggest you stick to…
So I am just wondering how you guys would go about modeling high poly folds for clothing and such. I haven't attempted it but may try in the next few days and I just want to gather some knowledge before I do. I'm not really looking for any info about Zbrush or Mudbox and mainly want to stick to subd modeling. I am talking…