@pior Hey ! Thanks for your reply ! I decided to add verts all around the fuselage so it matches perfectly with the exhaust pipe. Is it what you meant by making it the "proactive model" ?Thanks !
Hello everyone. I have this fuselage over here with all these little details sitting on top that were matching perfectly while I was doing the highpoly. Now however when making a low things just "float above it". I do plan to bake everything. How should I fix this ? Thanks in advance !
@Klunk Hey ! A picture truly worth 1000 words. :tongue: I just added a couple extra loops around and it matches the shape now. Is it fine if there are still some mini-gaps (nothing noticeable though) or will it cause issues later like some clipping maybe ? Regardless thanks a lot everyone who replied you guys all rock !…
i'm not super keen on this sort of thing, but if you are trying to save total edges and make things look as good as possible, wouldn't just adding more edgeloops along the long side of the cylinder be best? Then you dont see the unrealistic faceting which gives away the low poly, and you don't need so many triangles just…
I would say that you are currently dwelling/overthinking way too much about "the current step", which is blinding you about the requirements of the overall process. Of course I understand the desire to progress carefully in an attempt to do things right, but with something as complex as game asset baking this is IMHO the…