So my first time doing a tree right out of zbrush using zsketching...finished...now, what's the best way to get it out of zbrush and retopologized down to 6000 polys? UV wise should I let zbrush do it automatically, do it myself within zbrush, or after getting the low poly unwrap in max/maya??? Pic wise, the left is at…
I'd retopo it in ZBrush, myself. It's not particularly difficult. There's no point UVing your object if you're going to retopo it. The UVs will go with your old geometry, so you'd just be wasting your time make a UV layout before finalising your geo. For low poly, I'd use Maya (or max) to UV. ZBrush's UVing tools don't…
Decimation only reduces and triangulates the mesh, it won't help your topolgy at all [ame="http://www.youtube.com/watch?v=nSGP1f_z1m0"]Zbrush retopology tutorial - YouTube[/ame]
I thought Topogun was some random weak 3rd party app until I tried it out. It's much easier, faster, and more powerful than Zbrush's retopo method! Give it a try :)