Actually, zbrush is very linient whe it comes to that. If there are any problems with the faces, zbrush fixes them for you anyway. Besides, zbrush has problems with faces with more that 4 sides. It finds no faults with Tris.
Yeah, I've started to realise that he doesn't have THAT many wrinkles. I kicked around with it a little more and then nearly killed myself figuring out how to make a normal map but I got that working too so now I feel good about future workings with Zbrush and normal mapping. I'm going to start over in Zbrush with the head…
Ok, this is after messing with Zbrush for about an hour. I screwed up a few times fiddling with the buttons trying to figure out commands. I'm starting to understand a bit though. I think I'm really going to like Zbrush, I found sculpting with my Wacom was very easy. Different but really fun! Oh, and do you guys know how…
Neeto! I just got home so now I'm gonna take her in to Zbrush and play!! I'll maybe bring in the old version with tris too to see how it reacts and let everyone know.
I thought of that as I was posting the pictures up here about the quads. Those will be very easily fixed, thanks guys! No more tris, but if you think this isn't a good way of getting rid of the tris to get it ready for Zbrush let me know. [Edit] Woops, saw the tris on the nose there and took care of those... now no more…
It's a good likeness so far, the mouth and nose are very well done but the eye shape seems to be lacking something, maybe just not wide (horizontally) enough. JKMakowka is right - if you're gonna take this into zbrush, you'll want the mesh to be all quads if possible. Having triangles like that on the forehead is only…