Hi,I have 1 car model. The vertexes of my car model are separate from each other. In Editable Poly, when I select all vertexes in vertex mode and weld them, it merges the vertexes together meaninglessly. I have the same problem even if my Weld setting is 0.02. How can I solve this problem? Thanks
mmm, if anyone needs help next time with anything similar the 0.001 + method works dependent on the scale of the object, the select open "edges" option next to the edges icon works to close open edges and uses weld, i usually do open edges selection turn it to either edges or vertex holding control and you "weld" only what…