If your okay with this maybe you can upload the model and I can load it in my UVLayout and see what happens...I don't have the newest version of UVlayout though
Yes that was the plan. Laying out good uv's in uvlayout and then stack and move parts off into 0-1 space in 3ds max. Doing uv's in max imo is horribad.
Yes I did get the odd faces error but I brought the model back into max and removed all ngons orginiaally before i posted here.Turned them into quads.I didnt allow it to clean the model becuase it messes it up for me too. When I brought the obj back into uvlayout and laid out uv's and brought it back into max ( btw there…
Anyone else experiance this program deleting polygons and or placing them in odd places throughout your scene ? I'm using v2.08 with 3ds max 2013 obj exported using the zbrush obj preset. I'll get the odd faces error message on import and those were some ngons. so I brought it back into max and fixed those. I bring the…
I like the workflow in uvlayout, but the fact of it deleiting polygons and recombing parts of the mesh in ways that totally destorys the object is a gamebreaker for me when I bring it back into 3ds max. The file doesnt have any ngons or non-manifold edges, or any double faces. I checked those with stl check modifier prior…
I wouldnt mind doing so, the file compressed is 40 megs. It is the GW Tiger tank that I made in this thread here: http://www.military-meshes.com/forums/showthread.php?t=5642 Currently I have it cut in half and was planning on using symmetry after bringing the model back into max so I can maximise texture density. Keep in…
Sorry about the absence, I had to walk away from it due to being pissed off at it. Here is my max import obj settings: This is the corrupted obj file. try to move around the parts in ur 3d app and ull start to see the gaping holes that headus uvlayout corrupted in the mesh. Everything was fine up until I got almost all the…