Okay, this post will talk about next big iteration for the level design. The previous design was probably fine, however I have plenty of time before my first deadline and I think there are some major improvements that can be made both artistically and for gameplay. Level blockout update In previous post I mentioned that I…
Okay last time I posted my next plan on the agenda was to start refining the level geometry. However, I realized that I didn't feel confident enough about some of the gameplay to be ready to commit to making art. The ranged vs ranged combat I felt was pretty solid, but fighting pure melee enemies left a bit to be desired.…
@zetheros I've done that already - the planning. What you've described is kind of where I am right now - developing the assembly line by conducting research and doing experiments. Along with that I am also iterating on game design, starting from the master plan and trying to verify that all of it makes sense in practice.…