Little update, I've worked a bit on the ornament. Here's the wing, with turbosmooth on (ignore the skull) And then a viewport grab with the wire of the skull. Now I know, I hadn't thought it out well enough before I started, but do you guys have any advice on the flow or other stuff? Or should I rather start all over from…
On the skull you have a lot of pinching which is mostly due to the uneven poly distribution and shady topology. Also, i feel that the jaw area is really making the rest of it seem worse that it is.
Heya all, this is my first thread on this forum. I've been modelling in 3DsMax for about 1 year and a half now and thought it was time to tackle something every modeller trying to get in the game-industry should be able to make: a gun. But not any gun, as a 40k fanatic I've chosen to pick the cornerstone of the space…