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First go at a gun: The holy boltgun

polycounter lvl 10
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mr gelmir polycounter lvl 10
Heya all, this is my first thread on this forum.

I've been modelling in 3DsMax for about 1 year and a half now and thought it was time to tackle something every modeller trying to get in the game-industry should be able to make: a gun. But not any gun, as a 40k fanatic I've chosen to pick the cornerstone of the space marine's equipment: the holy boltgun (cfr.Thread title) So after looking up some ref online and digging through my collection of 40k artwork, I started modelling. About 2 evenings later, I've almost got the entire high-poly model done. Only some details and nit-picks are left. (and the winged skull down the side) After that The next step will be making a low-poly model by recycling the high-poly, then comes unwrapping, normal baking and finally texturing.
Below are two viewport grabs of my current model.

viewportgrab_05.jpg

viewportgrab_04.jpg
And here's the wireframe (turbosmooth w isoline display checked)
viewportgrab_06.jpg
Any comments and/or criticism are welcome.

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