I like the idea and the sketch, but not the practicality of the skull placement. The amount of contact and the force of swinging the sword would shatter that skull reall quick, if it didn't fall off first. What if you removed the skull and reshaped the top of the blade into a shape that resembles a skull? It should still…
Here we go, got the skull to a point where it resembles a bear skull going to do first draft of lowpoly tonight to see if i run into any problems getting this into poly budget
hahaha i was like "why he made a dog with yellow horns?" sorry, was looking upside down about your skull, if you are planning to do it with a rounded back, the front could have some volume too, the lowpoly is tottaly flat on the "face" of the skull
tnx guys :D hmm yea ur right, but i think if i make the whole top part with a skull it will look a lot like a mace, maybe if i put some straps on the skull it will keep it from falling off and make it golden like some parts of his armor so it wont break? I like to have some points of interest, thats why i placed it there,…
I think It'd be better if you lose the skull, something about chaos knight and skulls just doesn't seem right to me. Chaos Knight has more of a Mordor look to him than an undead one. Like this Axe for Chaos Knight, Its really awesome but doesn't fit with him, it would suit SK way way more…
Ow, i'll definitely try that SFM workflow out tonight. I've got a quick question, I'm drawing up some concepts for a Lycanthrope set. Should I avoid bones and skulls? They're in a couple of variations now (ones that I particularly like). Somehow I recall someone (with a Witch Doctor set I think) mentioning Valve asking…
That's a cool design! I think it would look sweet ingame. If you submit, i'd rate it well. The skull and hilt could use a bit of polish, that'd be a no-brainer after that.
We tried a bigger size first but compared to other wards and heroes it just looked to massive (looked bigger than bone xD) gratis bilder hochladen the skull is pretty massive wich is not very wardlike
I assume you're getting the normal via filtering the diffuse, right?. For getting a bigger volume you will need to make a Highpoly and then bake the normals. Looks like you didn't put in the Skull btw, :( that ruled.