Actually, from what I understand- CoD's used a PBR shader since at least Black Ops 2. The difference is in the pipeline they use to generate the actual textures. Not sure about BF4, though. Shadowfall and Ryse use approximately 40,000 triangles for non-hero characters, compared to the ~20-40k for main characters in the…
I was referring specifically to character art, in reference to a quote by someone at Guerrilla during an interview on KZ:SF, about how even though the poly counts had increased hugely, the corresponding increase in fidelity was only slight (I'll find the specific article later, and post a link). Though, I agree- I was far…