I always been wondering, why key in rotation in Max can never pass 360. In fact, once it pass 180, it becomes negative number. I am trying to do some animation with animation with a lot of gear rotations... and it's just mad to think I'll have to do this by manually rotating them a few hundred times. Thanks in advance.
The problem is that we use to work with reference coordinates system in View, but if you change in Parent and right click in the symbol of rotation of the main tool bar, you can write 360 in the offset parent parameter and it work. I hope you can understand my english. XDD
I think the tip you're looking for is to use the Curve Editor, highlight the axis you're animating in the left list and slide your key up as high as you need. Need two rotations slide it up to 720, need more go higher. You'll also want to set the curve to linear unless you want it to ease in and out. You'll drive yourself…