For some odd reason everytime I rotate my decal in Unreal 3 editor it crashes. I rotate it manually and also within the properties. Also the decal texture is not within my custom package it's a original game asset. Any suggestions?
its based on the light direction and as i only have one direction lightsource in the level and didn't rotate the whale, of course its only on one side ^^
Sooo....Im working with a group to create a total graphics overhaul of Unreal (actually UDK but same thing) that is basically a First Person grocery store food fight. Its a school project and its going well... Basically the weapons (bullets) are particle systems that are thrown through the air. How can I make just the…
Anyone know why Ii get so dimmed lights in the scene? Is it just a case of uping the brightness on the lights or am I missing some kind of fancy function/button anywhere? And is there a way to change the gizmo? If i rotate a mesh upside down I'd prefer it not to be local, World orientation possible?
The PhAT editor is only for setting up joint's constraints, rotations, and limits. While it does play a role in your collision it's not the primary source of the collision.In the animation browser you should see an option to define collision bones(AFC ATM) and even turn on per-poly collision. I will look more when I get…
Gamedev: Don't believe it's a seam issue. Here's 3 of them side by side, the one on the left is vertex baked, the 2 on the right are both 512 light bakes, one rotated 180 degrees. There's certianly a seam issue on the top, but more importantly the light bake simply makes the objects too geometric. I suppose i could bump up…
crazyfingers: Those are actually standard post-processing adjustments. So you don't have to go into the world settings, you could just create and change this directly in your post processing volume. Not saying it's a bad thing doing it in the worl settings, just thought I'd enlighten you, though :p Notorious: For the…