Who says game development is easily outsourced? It's incredibly fraught with it's own difficulties, and even then, you need several in house 3d artists to manage them, ensure compatibility and set pipelines, and if this imaginary union were as wide reaching as say, SAG, those in house 3d guys would be part of the union,…
I don't see Unionizing being effective for such an easily outsourced job - the majority of studios will go wherever it's the cheapest for them, they just see Union workers as more expensive. Contractors fought for benefits from employers, it became law that a contractor who works at a studio for more than 9 months is…