seconded :poly142: that musket is lookin fairly aws so far too. Any plans for the cool intricate swirly detail just at the back behind the hammer there? (some cool high poly detail ftw ^__^) ...and that sword rocks (srsly, normal maps are working especially well, awsome job)
I love the textures and normals on the sword! Very clean and think the polycount is fine. Theres always room to optimize, but you know that. Sometimes its just fun to make the art and not worry about the mathematics once in a while. The musket is cool too. Shapes and form are nice and good on you for picking something…
After my last attempt at a weapon failed somewhat miserably, I decided to do some more! 1.) First up, I redesigned my simple demon sword design to get this look: Maya Viewport // ~3200 tri // 512 tex 2.) After seeing all the cool guns and such that are constantly up here, a weird old musket sounded like a cool challenge.…