To keep it in perspective, it wasnt that long ago that Luxology was offering a full license for Modo 601 for $800ish. Mix that with substance designer's modo price ($395) and you have a fully featured powerful app for indie work. Sure even with the full 701 price of $1500, it might end up being a better investment for the…
It's better to learn Blender or modo. Autodesk got arrogant to the point beyond any imagination. I'm eagrly await day that something kick them in the butt.
well if they want to stick with the current price point and limits I also woujder how they will compete with modo which is only a little more expensive for the full license.
I hope so, though for many of us, I have the feeling it will just mean waiting until Maya LT looks more well rounded as part of the default package. If Modo and others start adopting the steam approach, its going to make taking the dive into lt even less likely.
So I downloaded the demo and I just assumed that there would be OBJ export, because I couldn't fathom any 3D app not having it, but there isn't an OBJ export. This makes it completely useless if you bake in an external app like xNormal or dDo, or if you need to go back and forth with Zbrush. Even if I simply wanted to…
I ended up just going with Modo, I feel the value was much better. Maya LT on steam is interesting though, however I think you are screwing up with this. Why? $50 a month for just one year is $600. Why would anyone go with that model when the full version can be purchased for $795 and NOT expire. The appeal of steam is not…
I'm interested in Maya LT although I have some concerns about it. That being said the £80K price tag for Maya alone for all our team members means I'm actively R&Ding at the moment. We have a couple of 3DSmax and Modo licences, but were dropping Modo completely at the end of the month. Primarily we need a Z-brush friendly…