Ok, So I am in too deep: I am supposed to make something that does this (see links), when you move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My idea at the moment. Make the model in Maya, rig and skin it in Maya, then send it to Unity. But how do I make a Rig in…
I don't have an answer but you're approaching the problem backwards. - hopefully this will at least prevent you doing a load of work and then hitting a blocker. Rigging something that behaves in this way in Maya is a long solved problem with a wide variety of solutions. Getting this to work as you describe in unity is not…
This is exactly the kind of the feedback, that I was looking for. (Would have been nice with a solution too, but this is still very very useful). As you say, doing this in Maya is pretty straight forward, getting it into Unity is a whole different story. (Yesterday I had a talk with one of my old Maya tutors, and he kinda…