okay, it would be greatly appreciated if i received input on how to polish the flora textures i've created in these composite maps, particularly the spec and gloss map. as a reminder, this is for an rts game so the perspective will be from a high angle. here's what i got so far: composite map (diffuse): composite (spec):…
I have a few critiques for you, if you don't mind First one is where are the alpha maps dude! this will benefit so much by having them. Secondly, you should add a bit more A-Symmetry to the flower in your second post, Push some of those verts down and scale a few faces just slightly. Remember that nothing is perfectly…