Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the edges of the columns so the maintain their shape, would i have to add extra edge loops? curious as to suggestions or whether the problem is in how i went about modelling them…
Rotate the individual columns so the topology lines up as best you can at the seam to minimize cleanup. Then cleanup, because there's always cleanup in boolean ops. Finally, add a bevel or hard edge at the seam.
many thanks for the feedback, i would like to try keeping them merged (as from what i have seen from other references of this column they are, at least in this section,molded) first before resorting to leaving them individual, would you suggest just sliding the connecting edges of the faces that meet on the smaller of the…
gotcha so it is a large architectural piece? And made of concrete or stone or something like that? If that is the case my first instinct would be to not merge them at all, rather leave the columns as individual units that can be used in a modular way but if you have to merge them do like benjamin said and perhaps increase…
I usually just keep separate columns , do copies , do boolean union of them , make vertex auto merge by small distance to weed off redundant vertexes , make the intersecting edge split , then transfer normals from original columns to each split mesh accordingly . No shading artifacts at all . Done. Always perfect shading…