BWAAAAA! That's an awesome picture! (Touch the cannon, TOUCH IT) I was hoping that the normal map would take care of the pitting, but you're totally right, gotta make her good and filthy! THANKS!
Thanks for the welcome and like! This is being developed for P.C. spec and normal maps coming soon! Here are the texture and UV maps, I went for two 1024's because the cannon will be viewed close up from most angles
WHOAH! Thanks for the crit... This isn't for any AAA or Unreal type engine, it's a casual game a friend and I are making for fun and practice, the cannon will be the central object in the game, and will take up a lot of screen space during play time and (hopefully) in cutscenes. If you still think I should take it down to…
"WHOA?" you seemed surprised to get a critique. "C&C need please!" ?? .. you deflected my suggestion because your asset was just for "fun and practice" - which is it? i don't want to waste my time giving unwanted criticism. all you have to do is say "not looking for critiques" and you'll get that. if this cannon is the…
Even though he's an obese woman on Midol, I do agree with killingpeople that you should only use one texture for this simple asset. At one 512x512 you can squeeze a lot more detail in the texture than you currently have, even if this asset is viewed closely. I suggest a more hand painted look, don't simply paste flat…