i'm on the art side, and over time learned how to program. it can be done :). my motivation was more general computer graphics tho. and writing plugins for Maya. both Maya, Max and just about every other 3d app is written in c++. so i learned c. then after i had a good grip on programming in c i stated on c++. and i am…
In Unity c# and unity script are pretty much the same. I convert most scripts from C# to unity script and the other way around, line by line. I think Unity Script is easier to pick up compared to C#.
IF anyone is looking for C# books, O'Reilly is having a sale this week 50% off. http://shop.oreilly.com/category/deals/csharp-owo.do?cmp=tw-code-lp-c#-programming The Head First C# book might be a good book for beginners. I went through quite a bit of Head First Java which taught through example programs rather than just…
lol, you know the worst part is i'm starting to get a good grasp of c++98 then they come along and update c++ to c++11 and add a huge amount of new stuff. :poly124: so now its even more crap to learn. do i really need variadic templates??? i have no idea they don't even have any books yet available on c++11 its like the…
Ok thanks for the comparison. I think C# will be the one to go with. Python sounds like a good choice, but since it's not directly supported in Unity, then I may as well stick with C#. It seems the most sensible choice at this point I think.
Forget javascript as beginner. I'm wrote javascript for unity, javascript extendscripts for PS and javascript for the web. It's quite inconsistent, depending who's implementation you're using. The lack of classes (using prototypes instead) makes it not really suitable for an intro to C/C++ either (or consider the lack of C…
Awesome thanks so much. I think I'll go with C# or JS based purely on how good I find the documentation/samples/tutorials/tips on each. C# sounds a lot more beneficial in the long run since if I do get into this, I'd much rather be making apps and games than web stuff.