how do you get texture for bread? (i'm curious bc it looks all unique + bread is not flat) When i say flat I mean flat images from cgtextures and such.
Actually, the bread textures I used for this are from CGTextures.com I normally prefer to make my own stuff and almost always do, but I didn't have the patience for it, last night when I decided to do this piece.
Any suggestions on tweaking? I can't seem to get the polycount down further without majorly sacrificing the look of the model. I'm also running into a problem when I get it into UDK. It looks fine in the Static Mesh preview, but in a level it looks off. I've lightmapped it several ways, so I don't think it's that [see…