Hello everyone. Is it possible to create a game set on an island by designing the entire island in Blender and then importing it (possibly as individual components) into Unity? Or should the island be built piece by piece in Unity? What is the best approach?
Hi, sure, you can totally make a game that's set on an island by designing the whole thing in Blender and then chucking it into Unity. Doing it this way lets you get really creative and detailed with your modeling in Blender. But if you want, you could also make the island bit by bit directly in Unity, which gives you more…