Did more searches for this and seems its a problem for all versions of max after max 9. This pisses me off to no end. Max support doesn't have a solution to this. Why would anyone want to create a polygon in mid air like this? Seems I'm gonna revert to max 8 and just use 2010 for normal map baking or what ever 8 doesn't…
Thanks for the suggestions. I switched back to Max 8 for now since I have so much work to do that I procrastinated. I'll then load into Max 2010 as needed. When I model a character's face for example I start by placing verts exactly where I want them. I then fill it all in with polys and then pull it into being. Somehow…